Mono path[0] = ‘F:/Unity Projects 2020/DoomsdayRoom/dooms0210Localization/DoomsdayRoom_Data/Managed’
Mono config path = ‘F:/Unity Projects 2020/DoomsdayRoom/dooms0210Localization/MonoBleedingEdge/etc’
Initialize engine version: 2019.4.4f1 (1f1dac67805b)
[Subsystems] Discovering subsystems at path F:/Unity Projects 2020/DoomsdayRoom/dooms0210Localization/DoomsdayRoom_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: (null)
VRAM: 3072 MB
Driver: 27.21.14.5671
Begin MonoManager ReloadAssembly
- Completed reload, in 0.233 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 1.050400 ms
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve’s documentation or the comment above this line for more information.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : Exception of type ‘UnityEngine.AddressableAssets.InvalidKeyException’ was thrown., Key=Locale, Type=UnityEngine.Localization.Locale
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation ChainOperation<IList1> - InitializationOperation, status=Failed, result= : ChainOperation of Type: System.Collections.Generic.IList1[UnityEngine.Localization.Locale] failed because dependent operation failed
Exception of type ‘UnityEngine.AddressableAssets.InvalidKeyException’ was thrown., Key=Locale, Type=UnityEngine.Localization.Locale
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
No Locale could be selected:
No Locales were available. Did you build the Addressables?
The following (3) IStartupLocaleSelectors were used:
UnityEngine.Localization.Settings.CommandLineLocaleSelector
UnityEngine.Localization.Settings.SystemLocaleSelector
UnityEngine.Localization.Settings.SpecificLocaleSelector
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
No Locale could be selected:
No Locales were available. Did you build the Addressables?
The following (3) IStartupLocaleSelectors were used:
UnityEngine.Localization.Settings.CommandLineLocaleSelector
UnityEngine.Localization.Settings.SystemLocaleSelector
UnityEngine.Localization.Settings.SpecificLocaleSelector
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can not preload when LocalizationSettings.SelectedLocale is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
No Locale could be selected:
No Locales were available. Did you build the Addressables?
The following (3) IStartupLocaleSelectors were used:
UnityEngine.Localization.Settings.CommandLineLocaleSelector
UnityEngine.Localization.Settings.SystemLocaleSelector
UnityEngine.Localization.Settings.SpecificLocaleSelector
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Can not preload when LocalizationSettings.SelectedLocale is null.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation CompletedOperation, status=Failed, result= : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Exception encountered in operation UnityEngine.Localization.GetTableEntryOperation2[UnityEngine.Localization.Tables.StringTable,UnityEngine.Localization.Tables.StringTableEntry], result='', status='Failed', status=Failed, result=UnityEngine.Localization.Settings.LocalizedDatabase2+TableEntryResult[[UnityEngine.Localization.Tables.StringTable, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[UnityEngine.Localization.Tables.StringTableEntry, Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] : SelectedLocale is null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 6 worker threads for Enlighten.
Thread → id: 8bc → priority: 1
Thread → id: 478 → priority: 1
Thread → id: 3880 → priority: 1
Thread → id: 405c → priority: 1
Thread → id: 1168 → priority: 1
Thread → id: 7f4 → priority: 1