Localize Audio/Texture Events on Startup

The localize audio clip event, and localize sprite/texture events work great when the locale is changed, but do not appear to update their connected objects upon startup with the current active Locale like the localize string event scripts do.

Is there something special needed to do for these to update their connected objects with the asset reference associated with the current locale at startup like the string events seem to do by default?

This sounds like it could be a bug. Could you please file a bug report?

Any update on this or alternative solution? I have the same issue.

edit: I was using 1.3.x and it’s fixed in 1.4.3

We still dont have any bug reports for this. If this is still happening for you on the latest version (1.4.3) then please file a bug report. https://unity3d.com/unity/qa/bug-reporting