Localize iOS App name from Unity

Is there a way to localize the iOS app name directly from Unity?

I know that you can achieve that creating InfoPlist.string in XCode, localizing the file, and adding the CFBundleDisplayName key with the value needed, but I was wondering if there’s a way of doing that automagically with some configuration from Unity and avoid the error-prone manual task every time.


We have recently released a plugin in the Asset Store that lets you localize the name of your app on the iOS (and Android) home screen. You can do it right from the Unity editor (there is no need to mess with the XCode project every time you build):