I had a sprite. This sprite is cut into multiple sprites, used like atlas.
When I drag the atlas pieces to the LocalizedAsset table, at first it worked fine, but if I added another asset there, the previous asset will not use the correct atlas piece, it will only use the first one. If I click the asset in the asset table, it will highlight the sprite file instead of the correct atlas piece.
And thus LocalizedAsset cannot be used with atlas sprite. Is this a bug? Or did I do something wrong?