Hello,
we recently switched to Unity’s native Localization Package and are now wondering whether it is possible to localize fields within scriptable objects?
Since we cant add Components to Scriptable Objects the regular way is not possible.
Is there a built in solution for this and if not can we build one?
Is there a way to access the localization databases from code, so we might write a similar dropdown menu as is used by the localization components?
Regards
Alexander