Hello everyone,
I am having a procedural generated world which spawns terrains when you approach them with the trees,rocks etc. What I m trying to do is to apply NavMesh on runtime, I use the NavMeshSourceTag on the terrain, and the LocalNavMeshBuilder on my player so i have navmesh on 200 meters from where my player is.
What I see is that navmesh is drawing correctly as far as mountains etc. but not on the trees/rocks, is like they don’t exist.
Am I doing something wrong? Should I have another NavmeshSourceTag somewhere?
Thank you.