localScale very slow

hello,

I have a problem with scaling objects. I use the script for scaling many objects in my scene and the performance slow down dramatically.
When i just move the objects, i don’t have the problem.

I use the localScale parameters for modifying objects.

I think it is the normals and bounds calculation that takes many times.

Is there a way to stop the calculation or to make it faster ?

Thanks in advance

Are you scaling mesh colliders? If so, you’ll get a significant delay every time the scale changes as the collider needs to re-evaluated each time.

no, i only change the transform.localScale attribute of the gameobject. So, as changing the position doesn’t make problem, i think that there is a special case with the scale attribute.