I need an effect similar to headshot/location-based damage, where colliders are placed on a model and checked using raytracing to see if something connects with them. The way I’m doing this right now is to make empty game objects, give them box colliders, and child them to the object I want the location-based stuff on, e.g. the model.
This is fine until I animate them. Now the head, etc. is moving, but the collider doesn’t have a reference point to move with it. Any suggestions for how I can keep the colliders in the same place relative to the model?