I am trying to make a 2D fluid simulation, and the droplet particles are getting instantiated away from the parent when a high force, in this script a strength of 60 or higher, is applied to them.
The Scene only has a well sprite with the WellSpawner script attached, and an example droplet sprite with a Rigidbody2d with no gravity and Circle Collider2d attached.
What’s the problem? How do I fix it?
Drifting  Source Example

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class WellSpawner : MonoBehaviour
{
    public Transform WellSource;
    public GameObject DropletSource;
    public int MaxCount = 100;
    public int Lifetime = 100;
    public float Strength = 10;

    // Update is called once per frame
    void FixedUpdate()
    {
        //Limits the amount of droplets
        if (WellSource.childCount < MaxCount)
        {
            Instantiate(DropletSource, WellSource);
            //Get the instantiated droplet's Rigidbody
            Transform LastChild = transform.GetChild(transform.childCount - 1);
            Rigidbody2D rb2d = LastChild.GetComponent<Rigidbody2D>();
            //Apply a force in a random direction
            float Angle = Random.Range(0f,360f);
            rb2d.AddForce(new Vector2(Strength * Mathf.Cos(Angle),Strength * Mathf.Sin(Angle)));
            //Destroy the droplet after some time
            Destroy(LastChild.gameObject, Lifetime);
        }
    }
}

I figured it out. I just replaced

Instantiate(DropletSource, WellSource);

with

Instantiate(DropletSource, WellSource.position, WellSource.rotation, WellSource);