For some reason I cant get location services to work. However! it does work fine when using Unity Remote 5. I’m using a Samsung Galaxy Tab 2 (Andriod 7.0). I’ve tried messing with the various location methods settings, double checked location permissions still don’t get anything. It gets stuck on initializing and times out. Is it something with my build settings? Tested it on a galaxy phone (Andriod 7) and it works fine too.
I’m using the simple code from the unity docs.
using UnityEngine;
using System.Collections;
public class TestLocationService : MonoBehaviour
{
IEnumerator Start()
{
// First, check if user has location service enabled
if (!Input.location.isEnabledByUser)
yield break;
// Start service before querying location
Input.location.Start();
// Wait until service initializes
int maxWait = 20;
while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0)
{
yield return new WaitForSeconds(1);
maxWait--;
}
// Service didn't initialize in 20 seconds
if (maxWait < 1)
{
print("Timed out");
yield break;
}
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed)
{
print("Unable to determine device location");
yield break;
}
else
{
// Access granted and location value could be retrieved
print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
}
// Stop service if there is no need to query location updates continuously
Input.location.Stop();
}
}