Hi,
I’m using a pick-throw object system which allow me to rotate the picked object while pressing the scroll wheel. I’d like to improve this by locking the camera’s position, but I am using the First Person Controller from basic standard asset
So I think I need to do something with this code (found in FirstPersonController.cs)
private void RotateView()
{
m_MouseLook.LookRotation(transform, m_Camera.transform);
}
but not sure
What is the best way to do this ?
Thanks !!