Hey guys, I want that my third person character has a lock so he don’t rotates over 360°. I hope someone has a solution.
Here’s the mouse rotating script:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockMouse : MonoBehaviour
{
public float mouseSensitivity = 500f;
public Transform playerBody;
float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
//float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= mouseX;
xRotation = Mathf.Clamp(-180, xRotation, 180);
playerBody.Rotate(Vector3.up * mouseX);
}
}