Will a more straightforward way to set locked axes like the UnityEngine physics component be coming at some point? Or is one available - Like an additional component?
It is in the back log, yes, but just hasn’t floated to the top of the priority queue yet. Depending what makes sense for your use case right now, I would suggest looking at samples like this one or this one.
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Note for people like me who just cut and paste the sample code: when using the second link (or any of the joints from the joints sample) you also need the base joint class and this conversion system to make it work.