Hi I finally finished most of my tutorials so I started to work for a fighting game for the characters I’m using a character collider same for the enemy so I can animate them now the problem I been having is that once the player and the enemy collide with each other due to the capsule collider we slide out to the edge.
What I’m trying to accomplish is to lock the motions onto the x axis I do know I can use the configurable joints but it will only let me do that for rigid bodies any way to work around it?
Or should I use rigid bodies for the character and enemy?.
The only reason I didn’t use rigid bodies is due to the act that sometimes I get weird physics due to rigid bodies