My game has a teleport move similar to Dishonored’s shift. My current system simply checks whether the area being looked at is valid ground, but I haven’t been able to find out a way to be able to lock on to ledges and such. I was planning on using the height mesh generated when the nav mesh is baked but there seems to be no way to access that. Anyway that wouldn’t achieve what I wanted very well. Does anybody have any insight on how locking similar to Dishonored is done? Any tips are appreciated.
Valorant contains a similar move with the locking target: