locking the FPS???

I see in consoles games, that the dev team will lock the frame rate at a locked frame rate (well, I read about it for the newest Infamous game, kept is at 30fps after an update)

I was wondering how to locking the frames. Is that programmed in? Or is there a way to control it in the Unity engine, or even an store asset?

You can set Application.targetFrameRate.

Word of caution, though:

Note that setting targetFrameRate does not guarantee that frame rate. There can be fluctuations due to platform specifics, or the game might not achieve the frame rate because the computer is too slow.