Locomotion and interactables bug

Hey there is an annoying bug while teleporting and holding an interactable,

  1. Grab an interactable.
  2. Preform Teleport.
  3. The instant the teleport has performed release the interactable.

It results that the grabbable launches forward in a very high speed.
this is not a desired behaviour, I would expect it to fall…

It is reproducible in the example scene provided by you.

Also it ocuur while walking smoothly, just walk and realease a grabble without throw action and it will launch ahead.

Hi @RShiftStudios , can you please file a bug so the team can properly track and investigate? Thanks!