Anyone know about this Locomotion System?
I have one walk state, one idle state, and one gesture (pointing).
He walks. He idles. No problem.
When I play the ‘pointing’ animation, he points. Then his head spins around like a possessed child. I tried restoring the idle and walk states, but I can’t seem to make it stop. The Locomotion System does not go back to using the walk or idle states, keeps the ‘pointing’ animation it seems.
Anyway, I gotta figure I’m missing something simple. How do you play an animation that is not locomotion-related? I also tried making it a ‘grounded’ animation but it didn’t help.
Please, post a new question, not an answer to an existing, already solved question!
– syclamothOr comment on the accepted answer
– DaveAI have a 'target reached' section of code which executes when the bot is within a given distance from the target (like .5 meters), I put it there.
– DaveA