Well, to put it simply,
there's no easy answer.
The -only- way you'll get to understand how to implement multiplayer animations is
1- download unity's networking demo
2- access the separate examples and notice that -all- objects that need multiplayer synchronization have one 'networkView' item attached to them (you find it in component=> miscellaneous=> network view)
3- notice how you use the
networkView.RPC
to execute functions on server, others or all multiplayer objects on the scene.
ok this is how solved this problem…just make the network view observe the NetworkInterpolatedTransform component
function Awake () {
var i : NetworkView;
i = this.gameObject.GetComponent(NetworkView);
i.observed = this.gameObject.GetComponent("NetworkInterpolatedTransform");
}
THERE IS a easy answer!! but thanks anyway… hope it was helpful, if you need more info e mail me. hugs and kisses xD