Locomotion multiplayer

There are several question about this topic, but no tutorial or usable answer…

the animations don’t work properlly if playing multiplayer mode??
I took a look into the bootcamp multiplayer demo, but with no luck…
it’s the same problem as this post Locomotion System in Multiplayer - Questions & Answers - Unity Discussions

it has glitches when the players are moving… :frowning:

Well, to put it simply, there's no easy answer. The -only- way you'll get to understand how to implement multiplayer animations is

1- download unity's networking demo
2- access the separate examples and notice that -all- objects that need multiplayer synchronization have one 'networkView' item attached to them (you find it in component=> miscellaneous=> network view)
3- notice how you use the
networkView.RPC 
to execute functions on server, others or all multiplayer objects on the scene.

NETWORKING DEMO

Consider that these stupid few tips have just saved you one good day of googling around.

ok this is how solved this problem…just make the network view observe the NetworkInterpolatedTransform component

function Awake () {
   var i : NetworkView;
   i = this.gameObject.GetComponent(NetworkView);
   i.observed = this.gameObject.GetComponent("NetworkInterpolatedTransform");
}

THERE IS a easy answer!! but thanks anyway… hope it was helpful, if you need more info e mail me. hugs and kisses xD