I have problems getting the locomotion system to work properly with some animations.
What happens is that the character moves up and down quickly on a few frames in the middle of the animation.
This occurs when applying a run animation. In this animation the character is running really fast, so he is airborne for a few frames. Could this cause the locomotion system to fail? If so, is there any way to solve this, or can the locomotion system only be used on walking characters?
I would really appreciate any help on this