Locomotion rotation locked?

Got my first rig to work with locomotion, but for some reason when the “Leg Animator” script is turned on the model can only side step rather than rotate walk in a new direction.
With it of the model rotates as normal, but with out the walk cycles on.

Any clues as how to fix this problem?

I can get the Hero asset to work, but mine which uses the same rig animations fails, new models though (exported from Lightwave).

Shaun.

The Locomotion System shouldn’t affect the movement of the top level character GameObject at all, so this sounds strange.

What is the Root Bone of the LegController set to? It should be a bone below the character GameObject itself. Make sure the script that controls movement of the character is controlling a top level transform, not the same transform that is the Root Bone.

If the problem is not related to this, then I have no clue I’m afraid.

Rune

Here’s what I have in my rig. It looks right to me…

Would it be best if I send you a private link to my test scene?

Shaun.

Okay, I get it working via a little cheat.

I remover the character control scripts (Character control, Normal character Motor Platform character controller).

I added a empty game object made this the root object for my main character.

I then added Character control, Normal character Motor Platform character controller scripts to the game object this fixed the problem.

Though the jump does not function as it should. But I guess this could be worked around later.

Shaun.