I have just purchased the SAGE Anim graph editor from Altered Reality Entertainment. But I cannot get it to work in combination with the Locomotion System.
One of the things which the Locomotion System does is create at runtime a series of animation clips:
- the default “LocomotionSystem” clip
- one clip for each motion group, named after the motion group’s name
- duplicate versions of the walk cycles, named after the original animation clip with the “_bk” suffix
Although I have not had any problem to access these locomotion system’s clips in my own scripts until now, it seems that SAGE is not being able to do so.
I have selected [custom] in the Anim List node in the SAGE Editor and manually entered the name of the locomotion groups which would be created upon startup of the game.
But this doesn’t work and I’m getting the following error :
“[Sage] Trying to set an anim clip weight on an anim clip that doesn’t exist, “LocomotionSystem”!”
Does anyone know how to fix this?
Well i don’t know SAGE, but one thing is for sure, locomotion system is not so easy to integrate to other systems. I’ve tryied it my self with my own system controller, and the result was not good as i was thinking. So in fact i beleave you will face a long way to get this working or not. My advice, forget locomotion system and create your own animation controller.
“Not saying locomotion is bad, just don’t work for me”.
Best of luck
Hi fano_linux,
Yes indeed the Locomotion System is not necessarily easy to work with but I don’t know any other Unity extension which provides such foot placement, motion blending and leg IK. And Rune is very quickly replying to any question I ask him, which is greatly helpful.
Besides Rune has just confirmed on another thread that even Mecanim won’t be able to offer the same foot placement functionalities…
I have been developing my own state machine until now and I was hoping that Sage would ease and speed up the process. But it generates a bug when trying to access the locomotion system’s animations.
This is kind of weird because I have been using the “animation.crossfade” instruction with the locomotion groups and animations in my own code without any problem.
deckard the foot placemant of locomotion is a nice thing indeed, but i think it has a while to go, i’ve noticed the weird behavior when trying to step up stairs and some obstacles, again for me it’s not the right tool to work with. So good luck with your research man, i hope you can get it to work.
Best regards