Kent_J
1
I have the Locomotion System implemented on a project.
In Single Player mode, all the character animations using the Locomotion System look fine; however, in Multiplayer mode, all characters controlled from another computer have too fast animations.
I'm simply using a NetworkView on the characters to synchronize the Transform component. I also tried making the model with the animations a child node and creating another NetworkView to synchronize the Animation component.
Any tips or suggestions to get the Locomotion System animations working properly in a multiplayer game?
Kent_J
2
I came across an exact solution to this problem here that works quite well...
http://www.unitydevs.com/item/locomotion-networking/
The animations now look correct using the Locomotion System in a multiplayer game.
system
3
dead link…I have the same problem ayn help???