LOD bias set to lowest on build / export

Hi, Iam working on a big scene in unity and currently it looks fine and works as intended when iam in the editor, but when I export / build it as a standalone app, the lod sets itself to the lowest value despite of what it was set to on build. I tried manually increasing the lod bias through script at runetime but it didn’t seem to have any effect. Any ideas? Thank you.

Deleting and having only 1 quality level solved it for me.