Hi,
Just checking.
Got this large project of a neighborhood with 60+ houses. I’m using a simple 2-level LOD. The boundary setting however seems to be very dependent on the final rendering platform.
For non-VR in the editor my boundary between LOD0 and LOD1 is around 40%, but with VR enabled it need to be around 10% to achieve a similar effect!
Two questions:
- Is this normal behavior?
- If so, can I code for this difference in case no VR device is attached? Can I code for dynamically changing the LOD boundaries?
Cheers!
Marco