Lod CrossFade in Graphics Resident Drawer

I’ve checked Fantasy Kingdom example and LodGroups have enabled Lod CrossFade, but when I move camera LODs switch instantly. Does Lod CrossFade work when Graphics Resident Drawer is used? Or CrossFade isn’t supported like in Graphics Entities?

I have exactly the same question. Does it even work in this mode? @Matjio

It seems it doesn’t work, because when I change GPU Resident Drawer from Instanced Drawing to Disabled then Lod cross fade works. Without Lod cross fade feature, we have very noticeable lods popping, so Graphics Resident Drawer is unusable in a real game.

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We definitely need some clarification: Is this a bug, or does LOD CrossFade not work in the Graphics Resident Drawer?

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Can somebody from Unity comment on this issue please? @JonasBaliutis @oliverschnabel @Jonas-Mortensen
So we at least know if it’s a bug or expected behavior. If it’s expected maybe you can comment when LOD cross-fade will be available with Graphics Resident Drawer.

We can’t update our project to 6.0 version if it looks worse because of LOD popping.