LOD Crossfade is Flickering After Unity 6 Upgrade!

Hello!
I recently updated my project from Unity 2021.3.15f1 (yeah, I know, I’m a little bit behind) to Unity 6000.0.2f1. I’m using HDRP, so getting this switch done for optimization reasons was pretty essential, and the game is looking and running much much better now!

I do have one issue however. My game has a lot of trees, and these trees use LODs to keep the game running smoothly. I’m using a crossfade animation on them to make the transitions more seamless, but after the upgrade, there’s a flicker to the trees every time the LOD switches. Does anybody know why this is happening or how I can ix it? There aren’t any problems if I get rid of crossfading, but it definitely doesn’t look as nice without it.

Here’s a quick video of what I’m encountering (I recommend watching on YouTube rather than through the Unity post. Watching it directly on here is a bit blurry)…

Any input would be much appreciated. Thank you so much!