LOD Culled Gameobject when it shouldnt be culled

Hi all,

I’m having a little trouble with some gameobjects getting culled when they shouldn’t. It was all working fine one day but today it started messing about. I have tried updating to 5.4.2 but it didn’t fix anything. I can’t think what I’ve done, I was looking into culling but didn’t think I’d changed anything.

I have a gameobject with LOD set to LOD0 100%, LOD1 60%, LOD2 30% and Culled 10%.

If I load the gameobjects via a load level script the game objects are created but always culled. In the inspector the camera on the LOD group is always at zero.

If I drag one of the objects in at runtime it works fine, LOD an everything behaves normally.

Any ideas?

Fixed the problem, it was a coding mistake. I had a script which scaled all of the loaded game objects to zero scale.