Hi all,
I’m having a little trouble with some gameobjects getting culled when they shouldn’t. It was all working fine one day but today it started messing about. I have tried updating to 5.4.2 but it didn’t fix anything. I can’t think what I’ve done, I was looking into culling but didn’t think I’d changed anything.
I have a gameobject with LOD set to LOD0 100%, LOD1 60%, LOD2 30% and Culled 10%.
If I load the gameobjects via a load level script the game objects are created but always culled. In the inspector the camera on the LOD group is always at zero.
If I drag one of the objects in at runtime it works fine, LOD an everything behaves normally.
Any ideas?