Greetings,
Here another newbie question for which I couldn’t find an answer. I am looking for an non-scripting artist-friendly approach if possible.
In other game engines, one can set the visibility/animation-play distance for each bone of a character to boost performance.
What I would like to do is, to turn off the animation of the fingertips at 1m distance and the facial bones at 2m distance from the camera, then a few meters further the hierachy above that and so on.
I didn’t find a field in the bone settings, but maybe I just overlooked it.
Any help would be very appreciated.
Thanks,
Leander.
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