LOD Error on Unity's own Example script

I get two errors in 2018.3 from Unitys own example script in the LODGroup.SetLODs page…

LODGroup.SetLODs

The errors I get are:
1: ‘LOD’ does not contain a constructor that takes 2 arguments
2: Cannot convert from ‘LOD’ to ‘UnityEngine.LOD

Any thoughts on why? I searched a bunch and can’t seem to find a solution.

using UnityEngine;
using System.Collections;

public class LODExample : MonoBehaviour
{
    public LODGroup group;

    void Start()
    {
        // Programmatically create a LOD group and add LOD levels.
        // Create a GUI that allows for forcing a specific LOD level.
        group = gameObject.AddComponent<LODGroup>();

        // Add 4 LOD levels
        LOD[] lods = new LOD[4];
        for (int i = 0; i < 4; i++)
        {
            PrimitiveType primType = PrimitiveType.Cube;
            switch (i)
            {
                case 1:
                    primType = PrimitiveType.Capsule;
                    break;
                case 2:
                    primType = PrimitiveType.Sphere;
                    break;
                case 3:
                    primType = PrimitiveType.Cylinder;
                    break;
            }
            GameObject go = GameObject.CreatePrimitive(primType);
            go.transform.parent = gameObject.transform;
            Renderer[] renderers = new Renderer[1];
            renderers[0] = go.GetComponent<Renderer>();
            lods *= new LOD(1.0F / (i + 1), renderers);*

}
group.SetLODs(lods);
group.RecalculateBounds();
}

void OnGUI()
{
if (GUILayout.Button(“Enable / Disable”))
group.enabled = !group.enabled;

if (GUILayout.Button(“Default”))
group.ForceLOD(-1);

if (GUILayout.Button(“Force 0”))
group.ForceLOD(0);

if (GUILayout.Button(“Force 1”))
group.ForceLOD(1);

if (GUILayout.Button(“Force 2”))
group.ForceLOD(2);

if (GUILayout.Button(“Force 3”))
group.ForceLOD(3);

if (GUILayout.Button(“Force 4”))
group.ForceLOD(4);

if (GUILayout.Button(“Force 5”))
group.ForceLOD(5);

if (GUILayout.Button(“Force 6”))
group.ForceLOD(6);
}
}

well thats extrange, can you change

LOD[] lods = new LOD[4];

to

UnityEngine.LOD[] lods = new UnityEngine.LOD[4];

in case any class is giving conflict? whats your unity version?