LOD & FOV for SteamVR CameraRig

I am trying to implement Field of View and Level Of Detail for Steam VR’s CameraRig, i am using HTC Vive with Unity 5.5.0f3 Personal Edition, i have tried to implement it with a slider monement, i am able to see the values changing on slider but camera isn’t changing.

Any Suggestion.

Regards,
JungLee.

Unity over writes the SteamVr plug in. You can still change the FOV using renderTexture.