LOD Generator Textures

Hello,
I’m a Unity Industry user using Unity PiXYZ Plugin 3.
Currently, I’m using the LOD Generator with the Merge & Bake function.

My issue is that I need to access the baked textures to do some fixes by hand and when I click on the texture of the material, seems like the texture isn’t in the project but loaded from somewhere else.

How I can access the baked textures generated by the LOD Generator Merge & Bake function? Thanks!

Hey there,

By default generated assets (meshes, materials, textures) are serialized inside your scene. To change this behaviour your can open the LODGenerator component global parameters and enable the “Save assets” checkbox. Then, regenerate your LODs. You’ll be able to check your texture in your assets folder after that.

The textures will be stored as Texture2D inside your assets. If you need to modify them in an external software you might need to export them as PNGs. For doing so you can use the EncodeToPNG API.

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