LOD Group Camera FOV

I just noticed that lod group switching is effected by camera FOV.

this seems like a bug to me but is there a way around this? I really need to be able to change my FOV and use LODGroups at the same time without the popping.

Edit: From the manual: “LOD levels are chosen based on the onscreen size of an object.”

Still, there must be a way to use distance only.

You could use your own LOD script that is handling the chosen LOD based on distance.
You can code it yourself or take a look at the asset store.

that is what i ended up doing. was hoping the LODgroups would work though.

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I personally believe that Unity made the right decision because that’s what the majority of the users would actually expect.

I understand the philosophy. I personally prefer a distance over the percentage thing. it is simple and straight forward. as far as the fov issue, I think that should be an option. but as said, there are other ways to do this.