I just noticed that lod group switching is effected by camera FOV.
this seems like a bug to me but is there a way around this? I really need to be able to change my FOV and use LODGroups at the same time without the popping.
Edit: From the manual: “LOD levels are chosen based on the onscreen size of an object.”
I understand the philosophy. I personally prefer a distance over the percentage thing. it is simple and straight forward. as far as the fov issue, I think that should be an option. but as said, there are other ways to do this.