LOD in Unity?

Just curious…does Unity support different LOD for the objects (like torque) or not?

I was playing with the palms objects included in the standard package and the fun part is that even at highest detail settings, the trees seems to “move” when i get closer with my fps camera…it looks to me that the object change from low detail to high detail (or from 2d to 3d?), so i wonder if there is a way to control this effect; so i can have different files with different poly counts based on the strenght of the chipset on different machines (for me with a 8 core mac pro and Radeon card everything works fine, but not everyone has one of these nice things LOL).

If the answer is yes; where can i look for info? i tried to change the draw distance and other parameters without obtaining any significant difference.

Thanks!

The terrain engine changes from 2D billboard to the full 3D mesh at a certain distance, which you specify. You can also control the fade length so the effect isn’t as noticeable.

Outside of the terrain engine, you can make your own LOD using any number of techniques.

–Eric

I already asked the question to the Unity Team and :

http://forum.unity3d.com/viewtopic.php?t=7808&highlight=