Just curious…does Unity support different LOD for the objects (like torque) or not?
I was playing with the palms objects included in the standard package and the fun part is that even at highest detail settings, the trees seems to “move” when i get closer with my fps camera…it looks to me that the object change from low detail to high detail (or from 2d to 3d?), so i wonder if there is a way to control this effect; so i can have different files with different poly counts based on the strenght of the chipset on different machines (for me with a 8 core mac pro and Radeon card everything works fine, but not everyone has one of these nice things LOL).
If the answer is yes; where can i look for info? i tried to change the draw distance and other parameters without obtaining any significant difference.
Thanks!