LOD levels are accurate in editor and in PC builds, but not when an Xbox build is created

Currently our LODs (level of detail), alternate accurately (as the camera’s gets closer/further away) when we are editing our scene and when we make a game build to the PC. However; when we build to the xbox, our LODs are way off, popping between levels and culling nowhere near where they should be.

Any suggestions or help would be very much appreciated.

Thanks,
-Digital Iris

You’re asking in the wrong forum…

My apologies. This has been redirected to “answers.” We appreciate the heads up.