Lod model replacement

Hi

I currently using LOD setup on my model but changed mesh data won’t pass to the other mesh when switching to other LOD level, for example if I make bullet holes on the LOD0 mesh then when the mesh switch to LOD1 it won’t apply these bullet holes created from LOD0 mesh. I know it is because different LOD level is using its own mesh for renderering so one won’t affect the other, but let say if I created lots of bullet holes or even dismember the limb on one LOD mesh and switch to another LOD mesh then I get a normal mesh with nothing happen (no bullet holes, no dismemberment) which makes no sense.

I wonder if there is any solution for this?

Thank you!

Apply the bullet deformations to all meshes, or else have them live on some other thing besides the model.