Hi, I have a basic question:
I instantiate let’s say 20 objects. They are only visible at LOD Level 0 for example.
I set some of them “SetActive(false)” to make the scene look more random.
Now I instead of set them “inactive” I also can destroy them. (Garbage Collector etc. is not an issue). But when I destroy them, I have to remove them from the LOD Component before.
What would you do? Do you have any experience with inactive GameObjects in the LOD Component that affect the performance?
Thanks for your inputs ![]()
Roger