Lod

Is there mesh culling / LOD in Unity 3 indie?

In other words, can I make far away objects cease to be rendered, and control this distance so that grass is not rendered after say 2m and a building is not rendered after 20m?

If not, would fog achieve this as a fudge or is it simply overlaid?

that was always present.
cameras have a per layer based culling distance to achieve this

Thanks. This was a lazy question my apologies(I didnt do much looking and thought it was on the mesh settings)

naw, its just not obvious what to search for and where.
iPhone users learnt about it due to the warehouse demo that has a script that lets you define the culling distance for 3 specific layers (near, medium, far)