LODGroup and colliders

Hi.

Simply put: I obviously attach only one RigidBody to the group itself. Problem is I don’t see a correct way to attach the colliders. If I attach only one collider to the LODGroup physics seems to get wanky. Collider quickly falls out of sync with the rendered mesh and sometimes even completely detaches from the renederd object. On the other hand if instead I attach a collider to each GO within the group physics seems more or less OK but collision events get triggered once for every object in the group.

Worst of all I don’t see any good examples on how to deal with LODGroups + Physics correctly.

Can you advise anything?

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Hi, I’m having the exact same problem. Did you find a good solution over the years? :s