LodGroup property access

Hi, I am trying to access some properties from lodGroup like the current lod level, however, there’s no property exposed for this, anybody knows if there’s some way to do this?

Thanks in advance! :slight_smile:

1 Answer

1

Some pointers: http://forum.unity3d.com/threads/123610-Access-to-LODGroup-data-in-script?highlight=LODGroup

var obj = new SerializedObject(comp);
AssignGroup(0, obj, gobject);
AssignGroup(1, obj, gobject);
AssignGroup(2, obj, gobject);
obj.ApplyModifiedProperties();
}

private function AssignGroup(LODGroupID, obj, gobject)
{
var prop = obj.FindProperty("m_LODs.Array.data[" + LODGroupID + "].renderers");
prop.arraySize = 1;

prop.InsertArrayElementAtIndex(0);

var prop2 = prop.GetArrayElementAtIndex(0);

var mRenderer = null;

if (LODGroupID == 0)
{
mRenderer = gobject.GetComponent("MeshRenderer");
}
else
{
for (var tr in gobject.transform)
{
if (tr.gameObject.name == ("LOD" + LODGroupID))
mRenderer = tr.gameObject.GetComponent("MeshRenderer");
}
}

prop2.FindPropertyRelative("renderer").objectRefer enceValue = mRenderer;
}

SerializedObject requires UnityEditor This sadly won't work for game scripts