That blurry mess is a ship from my game - it’s being rendered at LOD level 2 even though I’m up close. This only happens in the build, not in the editor. In the editor it renders at full detail at this distance. Any idea why? I have made sure my max LOD level is 0 and my LOD bias is 1.5. I’ve been having major issues with LOD scripts in this project - when adding them to trees I found the CPU was spending 300ms every frame culling, but had no issues when billboarding trees. Please help, I have a demo coming up and I’m running into all sorts of issues with Unity (see also my issue with billboards rendering in front of fog, but again ONLY in the build)
Did you ever find a solution? I m having exact same issue in unity 2021. But in 2019 everything works well! Both have same settings.
I dunno what to do! ![]()
It looks more like alpha testing on the leaves is not working.
My first guess would be missing shader variants in the build, but it’s a bit of a long shot.
By default Unity strips shader features that it doesn’t find in materials.
Try adding the shader to “Always included shaders”
You are right! The issue was caused by GAIA Material , not being able to update itself to 2021 and instead of having CUTOUT, everything showed up at SOLID material. I had to manually edit about 30 tree and plant material to fix them!
@c0d3_m0nk3y
The issue remains on Build. Even though I modified all the materials.
Little bit of search here, I found that my issue was because Unity 2021 likes to add Shader Graph package, when converted an older version of Unity Project!
More here:
https://forum.unity.com/posts/8274435/
@SamRock Glad you figured it out!
