Hey all,
For those wondering what Log4Net is, it’s a very capable logging library that is widely used to log information from code, it can send emails, log to servers, to exernal files, or even create your own types of loggers (called appenders), for example a unity Debug Log appender. For more information, check it out here Apache log4net – Apache log4net: Home - Apache log4net
As a side project of mine I’ve managed to integrate Log4Net into unity. I’ve even got it to run on iOS and Android at .net 2.0 Subset.
The code is open source, I only ask you share any developments you make with everyone, I’ve uploaded it up to the GitHub repository for everyone to try and contribute:
There is a dll in the latest release which should work with all versions of unity, testing pending of course, I need you guys to do that ![]()
If you have any questions feel free to ask, I too am only just grasping this library, so forgive me if I can’t answer everything. But so far I’ve seen a lot of potential for this, especially for debugging remotely.
Draxov.