Hello,
I am trying to debug my “Device.Present” spikes in profiler.(Unity 5.3.2p1 , Android 4.4.2, Vivante GC1000 GPU)
In logcat i see this lines:
I/Unity: splash_mode = 0 (integer)
I/Unity: useObb = False (bool)
D/Unity: surfaces: attach glview
I/Unity: Choreographer available: Enabling VSYNC timing
I/Unity: onResume
D/Unity: [EGL] Attaching window :0x73a9fd50
D/Unity: [EGL] Attaching window :0x73a9fd50
I dont know if its a proper question but , is the line Choreographer available: Enabling VSYNC timing have any relation with unity editor quality options “Vsync”, since its off.
Regards,