Hi!
Is there a simple way to get the Debug.Log output sent to a file, while in the unity editor?
I am sure you could create a C# log writer for this, or probably som editorwindow fanciness, but I just dont have the time to figure that out right now.
The reason I am asking this is because I am in the process of rewriting a bunch of js files to C#, and in doing so I would like to avoid having to reset/reenter a large number of variables that were set in the inspector.
My idea is to at least be able to dump them to a text file and copy paste the values into the C# script.