logfile in editor

Hi!
Is there a simple way to get the Debug.Log output sent to a file, while in the unity editor?

I am sure you could create a C# log writer for this, or probably som editorwindow fanciness, but I just dont have the time to figure that out right now.

The reason I am asking this is because I am in the process of rewriting a bunch of js files to C#, and in doing so I would like to avoid having to reset/reenter a large number of variables that were set in the inspector.

My idea is to at least be able to dump them to a text file and copy paste the values into the C# script.

It already does that…in the console, click on “Open editor log”.

–Eric

Don´t know if I am supposed to laugh or cry.

It is really amazing how well thought out it all is, and how poorly documented. Or rather, how many features that are not documented at all.

Thanks for the tip

That’s actually mentioned in a number of places in the docs, although I don’t think there’s a central “How to use the console” page.

–Eric

on mac myself, but curious if anyone knows where this would reside on the PC version?