NOTE TO MODERATORS: THIS THREAD IS IN THE CORRECT PLACE. PLEASE READ IT AND DO NOT MOVE IT TO SHADERS, ITS NOT A SHADER PROBLEM. ITS A LOGIC ISSUE.
Hello! So I’m trying to make terrain using compute shaders instead of CPU, and it works just fine for one single chunk, but whenever I try to use more chunks it gives weird results.
One chunk:
CPU:
GPU:
Multiple chunks (This is where it breaks itself):
CPU:
GPU: