I want to allow logging in and inviting players over Facebook, but I’m having a problem.
I use Unity 5.4.2f2 and Facebook SDK for Unity 7.9.0. This is my code:
voidAwake(){
FB.Init(SetInit,OnHideUnity);}
voidSetInit(){Debug.Log(“FB Init Done”);
if(FB.IsLoggedIn){Debug.Log(“FB is logged in”);}else{FBlogin();
}}
voidOnHideUnity(bool isGameShown){if(!isGameShown){Time.timeScale =0;}else{Time.timeScale =1;}}
publicvoidFBlogin(){List permissions =newList();
permissions.Add(“public_profile”);
FB.LogInWithReadPermissions(permissions,AuthCallBack);}
voidAuthCallBack(IResult result){if(FB.IsLoggedIn){Debug.Log(“FB login worked”);
FB.AppRequest(
message:“Come and Play This Game!”,
title:“My Game Invitation For Facebook Friend”);}else{Debug.Log(“FB fail”);}}
}
Why am I getting this error, and how do I fix it?

