Logos (Splashs) in VR

I’ve got three logos defined in the Player settings, 3 seconds each. One of them (the first) is Unity’s own. I can preview all three of them fine, but in the build version, the second and third logos never show up - instead, I get the first logo, and then a grey screen until the game has finished loading.

This is on Unity 5.6.0b7. Is this a restriction of VR? Or are additional logos are not allowed in Unity free (docs don’t seem to say so, but nevertheless?)

Thanks!

Hey. What platform are you running this on?

Windows, 64 bit, with OpenVR/SteamVR and an HTC Vive.

If you change the first image from the Unity logo to something else does it work?
I think you will find its always the Unity logo. When VR mode is detected the custom splash is not used as it does not render in 3D and so would be uncomfortable; instead a VR splash is shown which is a simple single logo with background. By default it’s the Unity logo but can be changed by putting a texture into the vr splash override slot(Above custom splash screen settings).
Improving the custom splash so it works with VR is on my todo list.

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Indeed, the order doesn’t matter, it’s always the Unity logo.

If I add a custom “VR” splash logo then indeed that is shown (and only that, no Unity logo).

Yes, it would be great if it was possible to use the “normal” Logos (multiple ones, and in a defined order, with a defined amount of seconds) in VR too.

Thanks!

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