Hello,
When I build my AR app for Android via UCB I get a very long (15-30 second) black screen before the initial splash screen appears. If I build via the editor this does not occur. Also no issues when I build to iOS via UCB. (Although, my previous post still goes unanswered - re: how to have an Android splash screen AND an iOS storyboard enabled at the same time so you can do “Build all” in UCB).
Unity 2019.3.12f1
AR foundation 2.1.8
Addressables 1.7.5