howdy,
I have a group of inactive gameobjects, and when I activate them it takes 10 seconds to load. The culprits are five humanoid prefabs with different animator controllers.
I read about Animator override controllers, but my understanding is that this is for multiple animators using the same controller.
Second question- when trying to find the problem in the profiler, the frame of animation that hung takes several seconds to click on and expose the issue. It took me over 20 minutes to discover the “tempalloc.overflow” error in the profiler because each time I drilled down I had to wait 1-3 minutes. Why is that happening?