Long loading time

Hello,

I am trying to display WebGL project on my website. Its size about 50MB.
.datagz size is 48,000, and it takes more than 3 minutes to show the game.
Any advise how can i increase the loading time? something in building settings?
also in console i got those 3 messages

Decompressed Release/x.memgz in 125ms. You can remove this delay if you configure your web server to host files using gzip compression.

Decompressed Release/x.jsgz in 365ms. You can remove this delay if you configure your web server to host files using gzip compression.

Decompressed Release/x.datagz in 1130ms. You can remove this delay if you configure your web server to host files using gzip compression.

our hosting server cant handle gzip compression. is that the main issue? if i change the host it will do the job?
is there some tricks for hosting those big files on some other storage and access them from our server?

Thanks!

No, the gzip compression setup is not your main issue. 1130 ms are a bit over one second. So, this is a very small chunk of your 3 minutes. You can check the downloads tab in your browsers developer tab, i suspect that you spend the largest part of the time downloading. The only thing you can do about that is to make your game smaller, or to split it up into AssetBundles.